Ok. This is without a doubt the biggest
contribution I could possibly make towards RS3-Clicking on a skill should not
open 15 different menus to sift through. Clicking on my quest log should not
open a menu that links off to more menus. runescape accounts
selling guidance, is it helpful? Trying to look at the next weapon or item usable for a skill should
not require spelunking into the abyss of endless menus and sub-menus.
Honestly, that's the biggest concern I have
for RS3. I no longer play EOC for 3 primary reasons and that is one of them. P.S.-
The other 2 reasons are the complete ease xp can be gained through EOC as well
as the hotkey/abilities addition. People are looking for runescape
accounts for sell here. Teleportation spells,
teletabs, teleportation equipment, etc. have all been rendered obsolete due to
free unlimited quicktravel.
Lastly, and this one is the biggest one- Having 78hp level and having 29437865237646 hitpoints is completely pointless, hitting mathematically the same amount. Why is it necessary for a player to have monolithic amounts of health and damage output when it was far more comprehensive and not to mention logical to have a hp amount identical to your hp level. Look for cheap runescape accounts, who can tell me where to get it. Sure there is the psychological fallacy of misscontrived power deriving from illogically large numbers of health/damage, but the real practicality of that system is nil.
Having larger numbers of health allows
people to strike small portions of health that stack up to larger numbers each
time. I.E. Hitting 1025 will stack up to 4100 over 4 hits, it's kind of like
having decimals, but to make it look cleaner you just extend it into a larger
number altogether instead.
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